Fabrication-in-the-loop co-optimization of surfaces and styli for drawing haptics
      
      
        
      
      
      
      
        
          
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Piovarči, Michal
  Facoltà di scienze informatiche, Università della Svizzera italiana, Svizzera
          
 
          
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Kaufman, Danny M.
Adobe Research, Seattle, USA
          
 
          
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Levin, David I. W.
University of Toronto, Canada
          
 
          
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Didyk, Piotr
  Facoltà di scienze informatiche, Università della Svizzera italiana, Svizzera
          
 
          
        
        
       
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
        
        Published in:
        
          
            
            - ACM transactions on graphics. - 2020, vol. 39, no. 4, p. 16 p
 
            
          
         
       
      
      
      
      
      
       
      
      
      
        
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          Digital drawing tools are now standard in art and design workflows. These tools offer comfort, portability, and precision as  well as native integration with digital-art workflows, software, and tools. At the same time, artists continue to work with  long-standing, traditional drawing tools. One feature of traditional tools, well-appreciated by many artists and lacking in  digital tools, is the specific and diverse range of haptic responses provided by them. Haptic feedback in traditional drawing  tools provides unique, per-tool responses that help determine the precision and character of individual strokes. In this  work, we address the problem of fabricating digital drawing tools that closely match the haptic feedback of their traditional  counterparts. This requires the formulation and solution of a complex, co-optimization of both digital styli and the drawing  surfaces they move upon. Here, a potentially direct formulation of this optimization with numerical simulation-in-the-loop is  not yet viable. As in many complex design tasks, state-of-the-art methods do not currently offer predictive modeling at  rates and scales that can account for the numerous, coupled, physical behaviors governing the haptics of styli and  surfaces, nor for the limitations and uncertainties inherent in their fabrication processes. To address these challenges, we  propose fabrication-in-the-loop optimization. Critical to making this strategy practical we construct our objective via a  Gaussian Process that does not require computing derivatives with respect to design parameters. Our Gaussian Process  surrogate model then provides both function estimates and confidence intervals that guide the efficient sampling of our  design space. In turn, this sampling critically reduces the numbers of fabricated examples during exploration and  automatically handles exploration-exploitation trade-offs. We apply our method to fabricate drawing tools that provide a  wide range of haptic feedback, and demonstrate that they are often hard for users to distinguish from their traditional  drawing-tool analogs.
        
        
       
      
      
      
        
        
        
        
        
        
        
        
        
        
        
        
        
        
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                  Computer science and technology
                
              
            
          
        
 
        
        
        
          
        
        
        
          
        
        
        
        
        
        
        
        
        
        
        
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          green
        
 
        
        
        
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          https://n2t.net/ark:/12658/srd1319259
        
 
      
     
   
  
  
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