<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>Hoff, Adrian</dc:creator>
  <dc:creator>Seidl, Christoph</dc:creator>
  <dc:creator>Lungu, Mircea</dc:creator>
  <dc:creator>Lanza, Michele</dc:creator>
  <dc:date>2023</dc:date>
  <dc:description xmlns:ns0="xml" ns0:lang="en">Re-architecting a software system requires significant preparation, e.g., to scope and design new modules with their boundaries and constituent classes. When planning an intended future state of a system as a re-engineering goal, engineers often fall recur to mechanisms such as freehand sketching (using a whiteboard). While this ensures flexibility and expressiveness, the sketches remain disconnected from the source code. The alternative, tool-supported diagramming on the other hand considerably restricts flexibility and impedes free-form communication.We present a method for preparing the architectural software re-engineering via freehand sketches in virtual reality (VR) that can be seamlessly integrated with the model structure of a software visualization and, thus, also the code of a system, for productive use: Engineers explore a subject system in the immersive visualization, while freehand sketching their insights and plans. Our concept automatically interprets sketched shapes and connects them to the system’s source code, and superimposes code-level references into a sketch to support engineers in reflecting on their sketches.We evaluated our method in an iterative interview-based case study with software developers from four different companies, where they planned a hypothetical re-engineering of an open-source software system.</dc:description>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://susi.usi.ch/global/documents/329565</dc:identifier>
  <dc:identifier>https://n2t.net/ark:/12658/srd1329565</dc:identifier>
  <dc:identifier>https://susi.usi.ch/documents/329565/files/Lanza_2023_IEEE_ICSME.pdf</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:relation>https://youtu.be/NKC5YpH3n4Y</dc:relation>
  <dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.1109/ICSME58846.2023.00039</dc:relation>
  <dc:relation>info:eu-repo/semantics/altIdentifier/ark/12658/srd1329565</dc:relation>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>License undefined</dc:rights>
  <dc:source>2023 IEEE International Conference on Software Maintenance and Evolution (ICSME). - 2023, p. 317-328</dc:source>
  <dc:subject xmlns:ns1="xml" ns1:lang="en">Software re-engineering</dc:subject>
  <dc:subject xmlns:ns2="xml" ns2:lang="en">Software visualization</dc:subject>
  <dc:subject xmlns:ns3="xml" ns3:lang="en">Whiteboard sketching</dc:subject>
  <dc:subject xmlns:ns4="xml" ns4:lang="en">Reflexion models</dc:subject>
  <dc:subject xmlns:ns5="xml" ns5:lang="en">Virtual reality</dc:subject>
  <dc:subject>info:eu-repo/classification/udc/004</dc:subject>
  <dc:title xmlns:ns6="xml" ns6:lang="en">Preparing software re-engineering via freehand sketches in virtual reality</dc:title>
  <dc:type>http://purl.org/coar/resource_type/c_5794</dc:type>
</oai_dc:dc>
