<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>Hoff, Adrian</dc:creator>
  <dc:creator>Seidl, Christoph </dc:creator>
  <dc:creator>Lanza, Michele</dc:creator>
  <dc:date>2024</dc:date>
  <dc:description xmlns:ns0="xml" ns0:lang="en">Comprehending large-scale software systems is a challenging and daunting task, particularly when only source code is available. While software visualization attempts to aid that process, existing tools primarily visualize a system's structure in terms of files, folders, packages, or namespaces, neglecting its logical decomposition into cohesive architectural components. We present the tool Immersive Software Archaeology (ISA) which (i) estimates a view of a system's architecture by utilizing concepts from software architecture recovery and (ii) visualizes the results in virtual reality (VR) so that users can explore a subject system interactively, making the process more engaging. In VR, a semantic zoom lets users gradually transition between architectural components of different granularity and class-level elements while relationship graphs let users navigate along connections across classes and architectural components. We present results from a controlled experiment with 54 participants to investigate the usefulness of ISA for assisting engineers with exploring an unfamiliar large-scale system compared to another state-of-the-art VR approach and an IDE.</dc:description>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://n2t.net/ark:/12658/srd1329559</dc:identifier>
  <dc:identifier>https://susi.usi.ch/global/documents/329559</dc:identifier>
  <dc:identifier>https://susi.usi.ch/documents/329559/files/Lanza_2024_IEEE_SANER.pdf</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:relation>https://youtu.be/Fl_SsT13l4k</dc:relation>
  <dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.1109/SANER60148.2024.00011</dc:relation>
  <dc:relation>info:eu-repo/semantics/altIdentifier/ark/12658/srd1329559</dc:relation>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>License undefined</dc:rights>
  <dc:source>IEEE International Conference on Software Analysis, Evolution and Reengineering (SANER). - 2024, p. 47-51</dc:source>
  <dc:subject xmlns:ns1="xml" ns1:lang="en">Software visualization</dc:subject>
  <dc:subject xmlns:ns2="xml" ns2:lang="en">Software architecture visualization</dc:subject>
  <dc:subject xmlns:ns3="xml" ns3:lang="en">Software comprehension</dc:subject>
  <dc:subject xmlns:ns4="xml" ns4:lang="en">Software re-engineering</dc:subject>
  <dc:subject>info:eu-repo/classification/udc/004</dc:subject>
  <dc:title xmlns:ns5="xml" ns5:lang="en">Immersive software archaeology : exploring software architecture and design in virtual reality</dc:title>
  <dc:type>http://purl.org/coar/resource_type/c_5794</dc:type>
</oai_dc:dc>
