<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>Hu, Ping</dc:creator>
  <dc:creator>Sun, Qi</dc:creator>
  <dc:creator>Didyk, Piotr</dc:creator>
  <dc:creator>Wei, Li-Yi</dc:creator>
  <dc:creator>Kaufman, Arie E.</dc:creator>
  <dc:date>2020</dc:date>
  <dc:description xmlns:ns0="xml" ns0:lang="en">Virtual-reality provides an immersive environment but can induce cybersickness due to the discrepancy between visual and vestibular  cues. To avoid this problem, the movement of the virtual camera needs to match the motion of the user in the real world. Unfortunately,  this is usually difficult due to the mismatch between the size of the virtual environments and the space available to the users in the  physical domain. The resulting constraints on the camera movement significantly hamper the adoption of virtual-reality headsets in  many scenarios and make the design of the virtual environments very challenging. In this work, we study how the characteristics of the  virtual camera movement (e.g., translational acceleration and rotational velocity) and the composition of the virtual environment (e.g.,  scene depth) contribute to perceived discomfort. Based on the results from our user experiments, we devise a computational model for  predicting the magnitude of the discomfort for a given scene and camera trajectory. We further apply our model to a new path planning  method which optimizes the input motion trajectory to reduce perceptual sickness. We evaluate the effectiveness of our method in  improving perceptual comfort in a series of user studies targeting different applications. The results indicate that our method can  reduce the perceived discomfort while maintaining the fidelity of the original navigation, and perform better than simpler alternatives.</dc:description>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://n2t.net/ark:/12658/srd1319271</dc:identifier>
  <dc:identifier>https://susi.usi.ch/global/documents/319271</dc:identifier>
  <dc:identifier>https://susi.usi.ch/documents/319271/files/ReducingSimulatorSickness.pdf</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:relation>info:eu-repo/semantics/altIdentifier/doi/10.1145/3355089.3356490</dc:relation>
  <dc:relation>info:eu-repo/semantics/altIdentifier/ark/12658/srd1319271</dc:relation>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>License undefined</dc:rights>
  <dc:source>ACM transactions on graphics. - 2020, vol. 38, no. 6, p. 15 p</dc:source>
  <dc:subject xmlns:ns1="xml" ns1:lang="en">Virtual reality</dc:subject>
  <dc:subject xmlns:ns2="xml" ns2:lang="en">Head-mounted display</dc:subject>
  <dc:subject xmlns:ns3="xml" ns3:lang="en">Human perception</dc:subject>
  <dc:subject>info:eu-repo/classification/udc/004</dc:subject>
  <dc:title xmlns:ns4="xml" ns4:lang="en">Reducing simulator sickness with perceptual camera control</dc:title>
  <dc:type>http://purl.org/coar/resource_type/c_6501</dc:type>
</oai_dc:dc>
