<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:contributor>Pautasso, Cesare</dc:contributor>
  <dc:creator>Triglianos, Vasileios</dc:creator>
  <dc:date>2018-08-27</dc:date>
  <dc:description xmlns:ns0="xml" ns0:lang="en">Today it is commonly accepted that the effectiveness of instructional technology,  measured as improvement over the learning outcomes of students, is highly  correlated with the learning environment, the applied pedagogies and the goals of the  participants of the learning process. The often applied passive lecture model and the  undirected use of modern technology such as student laptops and smartphones has  been associated with increased levels of inattention and poor student performance. To  address this, our work is focused on creating instructional technology for orchestrating  traditional post-secondary brick-and-mortar classrooms of computer science  education where active learning is the pedagogy of choice. We promote active  learning during interactive lectures featuring retrieval practice with open practice  question types of all answer depth formats (recognition, cued/free recall) directly  integrated with slides. These turn student devices from a source of distraction to a  learning affordance. Moreover, we take advantage of modern real-time Web  technologies and machine learning techniques to allow timely and effortless gathering,  assessment and classification of all student responses and activity during lectures  thus tackling issues of scale with extrinsic classroom activities. This dissertation  introduces ASQ, a Web application for increasing teacher awareness by (i) turning  student’s devices from distraction tools to learning affordances; (ii) facilitating the  application of active learning with the use of question types of various formats and  depth; and (iii) utilizing real-time data analytics to facilitate the collection of students  submissions, accelerate feedback cycles and infer student behaviors dynamics. With  ASQ lecture slides are transformed into an interactive social playground for  knowledge construction where students experiment with the presented material  (individually or collaboratively), answer questions and continuously give feedback  about the lecture quality. We reinforce the role of teachers as the driver of classroom  activity by providing them with information to follow the progress of the learning  process, spot learning gaps or misconceptions early and provide feedback when  needed. We begin by focusing on the engineering aspects of such an application and  discusses in depth how to architect interactive presentations for the Web and design  an extensible set of active learning question types for live audiences. Next, we move  to the educational technology domain and combine several longitudinal case studies  in real-world computer science courses involving hundreds of students, which  showcase the potential of a data-driven approach to infer students dynamics and  design more engaging lectures, with student and instructor evaluation studies of ASQ  to confirm its the suitability as lecturing tool in the modern classroom.</dc:description>
  <dc:format>application/pdf</dc:format>
  <dc:identifier>https://susi.usi.ch/global/documents/318897</dc:identifier>
  <dc:identifier>https://n2t.net/ark:/12658/srd1318897</dc:identifier>
  <dc:identifier>https://susi.usi.ch/documents/318897/files/2018INFO013.pdf</dc:identifier>
  <dc:language>eng</dc:language>
  <dc:relation>info:eu-repo/semantics/altIdentifier/urn/urn:nbn:ch:rero-006-117712</dc:relation>
  <dc:relation>info:eu-repo/semantics/altIdentifier/ark/12658/srd1318897</dc:relation>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>License undefined</dc:rights>
  <dc:subject xmlns:ns1="xml" ns1:lang="en">Audience response systems</dc:subject>
  <dc:subject xmlns:ns2="xml" ns2:lang="en">Clickers</dc:subject>
  <dc:subject xmlns:ns3="xml" ns3:lang="en">Active learning</dc:subject>
  <dc:subject xmlns:ns4="xml" ns4:lang="en">Question practice</dc:subject>
  <dc:subject xmlns:ns5="xml" ns5:lang="en">Classroom orchestration</dc:subject>
  <dc:subject xmlns:ns6="xml" ns6:lang="en">Slides</dc:subject>
  <dc:subject xmlns:ns7="xml" ns7:lang="en">Answers</dc:subject>
  <dc:subject xmlns:ns8="xml" ns8:lang="en">Answer depth format</dc:subject>
  <dc:subject xmlns:ns9="xml" ns9:lang="en">Free recall</dc:subject>
  <dc:subject xmlns:ns10="xml" ns10:lang="en">Cued recall</dc:subject>
  <dc:subject xmlns:ns11="xml" ns11:lang="en">Recognition questions</dc:subject>
  <dc:subject xmlns:ns12="xml" ns12:lang="en">Live Programming</dc:subject>
  <dc:subject>info:eu-repo/classification/udc/004</dc:subject>
  <dc:title xmlns:ns13="xml" ns13:lang="en">ASQ : active learning with interactive web presentations and classroom analytics</dc:title>
  <dc:type>http://purl.org/coar/resource_type/c_db06</dc:type>
</oai_dc:dc>
